![]() ![]() The story has some cut-scenes, text-based unvoiced dialogue and is punctuated by slightly scripted story missions. The Campaign Mode involves "The Restoration Campaign" which follows a narrative involving a lone 'Mechwarrior forced into a mercenary life, but then dragged into interstellar politics and family feuds. It also has a 'Mech bay feature, which allows you to experiment and tinker with 'Mech designs. Skirmish is a one-off battle, which can be played multiplayer, or against AI enemies. ![]() When you start the game, you are given the choice between Campaign or Skirmish modes, and since the 1.3 update, a Career mode. The themes of BATTLETECH are politics, treachery and loyalty, power, lost technology, scrounging for survival and the romance of feudal knights and royalty. Military power is now in the form of the most advanced weapons platforms of two hundred years ago - The Battlemech - a walking, running, and sometimes jumping tank filled with high energy weapons and advanced systems - many of which are now failing with spare parts in constant short supply. War has been raging for hundreds of years and people's ability to manufacture even basic electronics has declined as factories are systematically blown up, scientists and engineers killed or kidnapped and leaders assassinated. Mankind has colonised thousands of planets around Earth, but previously centralised political control from Earth (initially the Terran Hegemony, then The Star League) has failed and groups of planets are now ruled by great and minor Houses, each dominated by a few powerful families and lineages, all vying for power and resources. This guide assumes that you have completed the tutorial and have a basic grasp of the UI, conducting battles, and weapons available, and are starting to explore some of the depth of the skill system, 'Mech building, lance composition and tactical nuances that exist within the game - either to find ways to improve your game - or to simply explore different tricks and strategies for fun and (virtual) profit (in C-Bills)! It is a thoughtful tactical turn-based mission-based game that allows quick access, but takes time to master and offers scope for experimentation on different levels. Battletech has a deep and long history and has a large base of fans, myself included, that love the lore and are desperate to like everything ever made about the Battletech Universe.īATTLETECH is a recent (2018) adaption of the game. The franchise started as a tabletop wargame in the 1980s and has since spawned numerous books, games, role-playing systems and other things. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days.Welcome to Battletech - a game about giant robots at war in the 31st century. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons. The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. While it excels at no specific roles, the Dragon 1N is passable at many. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it.
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